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Power Rangers

Power Rangers

Mystic Force

2006

Legend says when the Darkness arises, five brave teen Sorcerers will be called to fight for the planet's survival. With guidance from their wise mentor and the ancient Xenotome, Book of the Unknown, they will embark on magical adventures, befriend mystical dragons, battle dangerous beasts, encounter pure evil, and transform into the Power Rangers Mystic Force.

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  • E1 · 22 min

    Broken Spell (1)

    A spell has been broken and evil is emerging to destroy the Earth.

  • E2 · 22 min

    Broken Spell (2)

    Xander, Vida, Chip and Madison finally tap into their Mystic Force powers. But without a Red Ranger, Udonna and Clare know they are in trouble.

  • E3 · 22 min

    Code Busters

    Chip and Vida think they can learn more spell codes by doing community service, but learn that real heroes are born in the face of danger.

  • E4 · 22 min

    Rock Solid

    Nick thinks Madison is too shy. When she gets turned to stone, Nick finds out he's wrong.

  • E5 · 22 min

    Whispering Voices

    The others think Nick stole some money. Nick hears voices in his head and finds out its Koragg.

  • E6 · 22 min

    Legendary Catastros

    While in battle, Nick is whisked away with Catastros to another dimension. He must face his fears of Catastros.

  • E7 · 22 min

    Fire Heart

    Xander thinks he knows how to be a leader. When it comes to getting the Fire Heart before Necrolai, Xander has to follow in order to lead.

  • E8 · 22 min

    Stranger Within (1)

    DJ Fly, a new DJ, comes to town. Chip finds out that DJ Fly is turning the teens of Briarwood into vampires.

  • E9 · 22 min

    Stranger Within (2)

    Fly Trap has been destroyed, but Vida is still a vampire. The Rangers find out that Necrolai is the vampire who bit Vida.

  • E10 · 22 min

    Petrified Xander

    Xander has a big zit. He thinks he can get rid of it by using a perfection potion. Instead Xander starts turning into a tree. Vida has to help Xander and then the Rangers have to protect and figure out the secret of the Fire Heart.

  • E11 · 22 min

    The Gatekeeper (1)

    Clare takes on the legacy of her mother as the Gatekeeper. Koragg captures Udonna.

  • E12 · 22 min

    The Gatekeeper (2)

    The gates have been raised and Morticon is set free. Nick goes to save Clare while the others hold off Morticon.

  • E13 · 22 min

    Scaredy Cat

    Necrolai gets the Rangers to break the force field of a magical cave. Inside the cave is a magical lamp and a petrified mummy. Jenji is found inside the lamp. Imperious is brought to life by Octomus.

  • E14 · 22 min

    Long Ago

    Imperious turns into Calindor and tries to persuade Udonna into believing he can help Mystic Force. The Rangers are busy trying to fight Jester.

  • E15 · 22 min

    Inner Strength

    Daggeron teaches Xander that without practice, he can cause harm to the rest of the Rangers. Daggeron sends the teens to Shalifar to help Xander see the meaning of inner strength.

  • E16 · 22 min

    Soul Specter

    Koragg decides it's time to fight Solaris Knight. Gnatu steals life force from civilians when the Rangers come to stop him. Chip accidentally stumbles upon a soul specter as they battle Gnatu. Daggeron must save Chip from the soul specter while battling Koragg.

  • E17 · 22 min

    Ranger Down

    Jenji gets jealous of Fire Heart. He takes Fire Heart to live in the forest. When he goes back to find him, Fire Heart is gone.

  • E18 · 22 min

    Dark Wish (1)

    The Rangers get lazy and use their magic for everything. When fighting becomes too tiring for them, the Rangers want to use Jenji.

  • E19 · 22 min

    Dark Wish (2)

    Imperious has wished the Power Rangers away. The world has lost its color and evil now rules.

  • E20 · 22 min

    Dark Wish (3)

    The Tribunal of Magic has turned down the teens' request to restore things to the way they were.

  • E21 · 22 min

    Koragg's Trial

    Imperious makes Koragg stand trial for his countless failures. In the end, Koragg argues that he fights with honor.

  • E22 · 22 min

    Heir Apparent (1)

    Daggeron and Udonna finally tell the Rangers the full story of the Great War.

  • E23 · 22 min

    Heir Apparent (2)

    Koragg was really Leanbow all this time. Nick finds out he's really Leanbow and Udonna's son.

  • E24 · 22 min

    The Light

    With Udonna gone, Mystic Force faces a new terror. 10 Terrors rise against the Rangers. Magma is the first Terror the Rangers must face.

  • E25 · 22 min

    The Hunter

    Oculus is chosen to capture the Light. He is able to take all the other Rangers down one by one. In order to defeat him, Nick must learn to connect with Fire Heart.

  • E26 · 22 min

    Hard Heads

    Nick & Vida keep arguing. Hekatoid slimes them so they can't morph. As stubborn as they are, they need to learn to work together in order to save the others from Serpentina.

  • E27 · 22 min

    The Snow Prince

    Leanbow is stopping the Master from rising and Sculpin has a plan to stop him. The Snow Prince commands that instead of being teacher, Daggeron should take a lesson from Nick on following his gut.

  • E28 · 22 min

    Light Source (1)

    Hekatoid has captured Udonna and the Rangers chase after him in his own dimension to rescue her. Daggeron, in the real world, tries to stop all the tadpoles Hekatoid has laid to destroy the world.

  • E29 · 22 min

    Light Source (2)

    The teens lose their powers trying to save Udonna.

  • E30 · 22 min

    The Return

    Matoombo is chosen to bring forth the Master. But Matoombo doesn't want to hurt anyone. Vida teams up with him to try to seal the Master away forever.

  • E31 · 22 min

    Mystic Fate (1)

    Itassis doesn't want to fight for the Master anymore and defies his wishes. The Master takes matters into his own hands and destroys Mystic Mother.

  • E32 · 22 min

    Mystic Fate (2)

    In the final confrontation with The Master, the Mystic Force has suffered great losses. With Daggeron and Leanbow defeated, the Rangers must use all their magic to try and save both the Surface World and the Magical Realm.